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Department of
Computational
Perception
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Artificial Intelligence (Übung)
344.021, 344.022, 344.023
UE, 1h (1.5 ECTS), WS 2015/16
DI Rainer Kelz
DI Filip Korzeniowski
Time: Monday, 13:45 - 14:30 (All Groups)
Start: Monday, Oct. 5, 2015
Location: HS 6
This class will be taught in English.
Class Objectives and Content
The purpose of the exercise track is
to give students an opportunity to deepen their understanding of the
contents presented in the lecture.
The exercise track is split into two parts – an obligatory and a
voluntary part.
For the obligatory part students will be asked to answer
theoretical questions and implement algorithms in a provided JAVA
framework.
The voluntary part gives students the opportunity to develop an intelligent
agent that will compete with agents written by other participants. Through
the voluntary part students may gain a considerable amount of additional points
that will count towards their final marks.
The obligatory part consists of four exercises with several tasks each.
Every task will require to implement one or more methods taught in the lecture.
The voluntary part is to program an artificial agent for a simple but
challenging 1-vs.-1 computer game. Agents of different groups will
compete against each other.
Questions, suggestions, complaints, etc.
Rainer Kelz
Tel. 0732 2468 4721

Filip Korzeniowski
Tel. 0732 2468 4719

last edited by rk on Aug 20, 2015