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Department of
Computational
Perception
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Artificial Intelligence (Übung)
344.021, 344.022, 344.023
UE, 1h (1.5 ECTS), WS 2014/15
DI Filip Korzeniowski
Time: Monday, 13:45 - 14:30 (344.023: 14:30 - 15:15)
Start: Monday, Oct. 13, 2014
Location: MT 226
This class will be taught in English.
Class Objectives and Content
The purpose of the exercise track is
to give students an opportunity to deepen their understanding of the
contents presented in the lecture.
The exercise track is split into two parts – an obligatory and a
voluntary part. Through the voluntary part students can gain a
considerable amount of additional points to improve their final mark,
plus gain experience in programming real competitive game agents. Both
parts require programming in JAVA within a given computer game
framework.
The obligatory part consists of four exercises with several tasks each.
Every task will require to implement one or more methods as solutions.
The voluntary part is to program an artificial agent for a simple but
challenging 1-vs.-1 computer game. Agents of different groups will
compete against each other.
Questions, suggestions, complaints, etc.
Filip Korzeniowski
Tel. 0732 2468 4719

last edited by pk on Sep 3, 2014