Department of Computational Perception
Department of
Computational Perception
Johannes Kepler Universität Linz


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Artificial Intelligence (Übung)


344.021, 344.022, 344.023
UE, 1h (1.5 ECTS), WS 2017/18


Dr. Andreas Arzt
DI Rainer Kelz

344.021, Group 1

Time: Monday, 13:45 - 14:30
Location: S3 057
Start: Monday, Oct. 2, 2017

344.022, Group 2

Time: Monday, 14:30 - 15:15
Location: S3 057
Start: Monday, Oct. 2, 2017

344.023, Group 3

Time: Tuesday, 13:45 - 14:30
Location: MT 130
Start: Tuesday, Oct. 3, 2017

Class Objectives and Content

This class will be taught in English.
The purpose of the exercise track is to give students an opportunity to deepen their understanding of the contents presented in the lecture.

The exercise track is split into two parts – an obligatory and a voluntary part.
For the obligatory part students will be asked to answer theoretical questions and implement algorithms in a provided JAVA framework. Good knowledge of JAVA is very beneficial.
The voluntary part gives students the opportunity to develop an intelligent agent that will compete with agents written by other participants. Through the voluntary part students may gain a considerable amount of additional points that will count towards their final marks.

The obligatory part consists of multiple exercises with several tasks each. Every task will require to implement one or more methods taught in the lecture.
The voluntary part is to program an artificial agent for a simple but challenging 1-vs.-1 computer game. Agents of different groups will compete against each other.

Questions, suggestions, complaints, etc.

Rainer Kelz
Tel. 0732 2468 4721



Andreas Arzt
Tel. 43 732 2468 4713




last edited by rk on Aug 28, 2017