Department of Computational Perception
Department of
Computational Perception
Johannes Kepler Universitšt Linz


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Artificial Intelligence (‹bung)


344.021, 344.022, 344.023
UE, 1h (1.5 ECTS), WS 2014/15


DI Filip Korzeniowski


Time: Monday, 13:45 - 14:30 (344.023: 14:30 - 15:15)
Start: Monday, Oct. 13, 2014
Location: MT 226

This class will be taught in English.

Class Objectives and Content

The purpose of the exercise track is to give students an opportunity to deepen their understanding of the contents presented in the lecture.

The exercise track is split into two parts – an obligatory and a voluntary part. Through the voluntary part students can gain a considerable amount of additional points to improve their final mark, plus gain experience in programming real competitive game agents. Both parts require programming in JAVA within a given computer game framework.

The obligatory part consists of four exercises with several tasks each. Every task will require to implement one or more methods as solutions.

The voluntary part is to program an artificial agent for a simple but challenging 1-vs.-1 computer game. Agents of different groups will compete against each other.

Questions, suggestions, complaints, etc.

Filip Korzeniowski
Tel. 0732 2468 4719




last edited by pk on Sep 3, 2014